This is our team's final rendered video of our landscape modelling project : Forest of Agandia. Due to the limitation of the upload size, this video is in HD720.
This blog is solely made for our course assignment on the process of landscape modelling on a fantasy forest using Autodesk Maya 2011.
Friday 5 June 2015
Monday 1 June 2015
Test render on Forest of Agandia
We faced trial and errors when we apply the particle emitter into our fantasy cylinder-like plant. For the lighting we used ambient light and directional light (only on the moon) to create the dark night setting where we have proposed in our proposal. We also use 2D container with emitter to create the waterfall. We test-rendered the scene to have a better look on the final output of the landscape. Part 1 are in HD 1280 x 720 and Part 2 are in 640 x 480.
Part 1
Low angle view
High angle view
Top view showing the burst of particles
The moon is placed on top of the tree. Texture and glow is applied to make it look realism.
Part 2
Lighting test (Left, light intensity 0.5; Right, Light Intensity 1)
Low angle camera view (Focal length 2)
Moon texture taken from http://www.gna-productions.com/res/contents/photos/misc/starry-sky-of-bretagne/.content/files/starry-sky-of-bretagne.jpg
Maiden 3D model taken from http://www.cgtrader.com/free-3d-models/character-people/fantasy/lucy-a-christian-angel-statue
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