Sunday 26 April 2015

Fixing Textures and Assigning Background to Model


For this update our team has tried on refining the textures on the fantasy plants which are scattered around the landscape (modeled with Subdiv and Polygon) and an image is assigned as the background. All images are in HD 1920 x 1080.






Sunday 19 April 2015

Render Test of the Forest of Agandia

These are the render tests made just to see the overview of the terrain with the assets from different perspective views. All images are in full HD 1920 x 1080.





Saturday 18 April 2015

Working Progress on the Forest of Agandia by MBT

The terrain (modelled by Jay) was modelled on a plane with the use of Sculpt Geometry Tool.


 Rock texture is applied into the terrain and the plant model (modelled by Sai) we designed is applied onto the terrain as well.



The Ancient tree (modelled by Jazz)

 The Ancient tree testing with the leaves on the twigs


Assigning the leaves in the colour and gradient sticking to the design concept of our Ancient tree.





The ruins (modelled by Jay) are made in polygonal tool and the shape of it is modified by its vertices. Textures are taken from the internet and implied into the models.




Textures used in the models are taken from these links :