This blog is solely made for our course assignment on the process of landscape modelling on a fantasy forest using Autodesk Maya 2011.
Sunday 26 April 2015
Fixing Textures and Assigning Background to Model
For this update our team has tried on refining the textures on the fantasy plants which are scattered around the landscape (modeled with Subdiv and Polygon) and an image is assigned as the background. All images are in HD 1920 x 1080.
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